TIMEBUSTER 1000

 
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MARIO KEKIC
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MessagePosté le: Lun 12 Avr - 11:06 (2010)    Sujet du message: TIMEBUSTER 1000 Répondre en citant

© LAI GAMES 
www.laigames.com 
READ THIS MANUAL BEFORE OPERATING THE MACHINE. 
KEEP THIS MANUAL FOR YOUR REFERENCE. 
Correspondence regarding this machine should be addressed to your 
closest LAI GAMES office, or LAI GAMES Distributor.
For contact details, refer to the back page of this manual. 
 
LAI GAMES 
© LAI GAMES 
Copyright Notice: 
Authorization is hereby provided to you to copy this 
manual in its entirety provided such copies are used for 
non-commercial purposes and solely for use with 
LAI GAMES products. This authorization is specifically
conditioned to include all legends, copyright, proprietary 
and other notices which appear herein are unaltered on 
any and all copies you make. 
 
LAI GAMES 
sales@laigames.com www.laigames.com 
Operator's Manual – Timebuster
© LAI GAMES 
 
LAI GAMES NOTES 
Dear Customer, 
Keep up-to-date with any new Software release or Service Bulletins for 
this Game. 
Check our Website at www.laigames.com and click on Product Support,
here you will find links to all the Bulletins and Software Updates to keep 
your game in top working order. 
Thanks, 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
ii 
TABLE OF CONTENTS 
SAFETY PRECAUTIONS ......................................................................................................1 
MACHINE INSTALLATION AND INSPECTION .............................................................2 
INTRODUCTION...................................................................................................................3 
DESCRIPTION...................................................................................................................3 
PACKAGING .....................................................................................................................3 
DELIVERY ...............................................................................................................................3 
CONTENTS ..............................................................................................................................3 
SPECIFICATIONS.................................................................................................................4 
DIMENSIONS ....................................................................................................................4 
ELECTRIC SUPPLY..........................................................................................................4 
LOCATION REQUIREMENTS.........................................................................................4 
FITTING PRIZES TO THE PRIZE ARM.........................................................................5 
HOW TO PLAY.......................................................................................................................7 
PLAYERS AIM IS TO HIT ‘1000’ TO WIN THE “JACKPOT PRIZE”. .........................7 
OPERATION...........................................................................................................................8 
ATTRACT MODE..............................................................................................................8 
PLAYMODE......................................................................................................................8 
COIN PLAY........................................................................................................................8 
FREE PLAY........................................................................................................................8 
PRIZE SELECTION AND PAYOUT ADJUSTMENT.....................................................9 
PRIZE PAYOUT QUICK REFERENCE TABLE..............................................................9 
TEST MODE ..........................................................................................................................10 
SOUND, LIGHT & DISPLAY TEST ...............................................................................11 
SWITCH TEST .................................................................................................................11 
PRIZE ARM, LIGHTS & MOTORS TEST ......................................................................12 
PROGRAMMABLE ADJUSTMENTS MODE ..................................................................13 
GAME ADJUSTMENTS..................................................................................................13 
PROGRAMABLE ADJUSTMENTS QUICK REFERENCE TABLE..........................14 
PROGRAMABLE ADJUSTMENTS DETAILED...........................................................15 
AUDITS MODE .....................................................................................................................18 
GAME AUDITS QUICK REFERENCE TABLE............................................................19 
GAME AUDITS DETAILED...........................................................................................20 
SECOND AUDITSMODE...............................................................................................21 
SCORE HISTORY MODE ...................................................................................................22 
Operator's Manual – Timebuster
© LAI GAMES 
 
iii 
SCORE HISTORY QUICK REFERENCE TABLE .......................................................22 
ERRORS AND TROUBLESHOOTING..............................................................................23 
TROUBLESHOOTING GAME ERRORS..........................................................................24 
SECTION A: SERVICE INSTRUCTIONS ........................................................................26 
FUSE LOCATION DIAGRAM.........................................................................................27 
LOCATING & ACCESSING PARTS...............................................................................29 
SECTION B: TECHNICAL DETAILS ...............................................................................30 
MAINS VOLTAGE ADJUSTMENTS..............................................................................31 
TRANSFORMER CONNECTOR....................................................................................31 
FUNCTION........................................................................................................................31 
POWER SUPPLY.............................................................................................................31 
3 D PARTS TIMEBUSTER ..................................................................................................32 
TIMEBUSTER MAIN WIRING DIAGRAM .....................................................................36 
TIMEBUSTER DISPLAY WIRING DIAGRAM ..........................................................37 
TIMEBUSTER DC CONTROL WIRING DIAGRAM...................................................38 
TIMEBUSTER POWER WIRING DIAGRAM ..............................................................39 
TIMEBUSTER OPTIONAL WIRING DIAGRAM........................................................40 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 
SAFETY PRECAUTIONS 
The following safety precautions and advisories are used throughout this manual and 
are defined as follows. 
BE SURE TO READ THE FOLLOWING 
* WARNING! * 
Disregarding this text could result in serious injury. 
* CAUTION! * 
Disregarding this text could result in damage to the machine. 
* WARNING! * 
Always turn OFF Mains AC power and unplugged the game, before
opening or replacing any parts. 
 
Always when unplugging the game from an electrical outlet, grasp the
plug, not the line cord. 
 
Always connect the Game Cabinet to grounded electrical outlet with a
securely connected ground line. 
 
Do Not install the Game Cabinet outdoors or in areas of high humidity,
direct water contact, dust, high heat or extreme cold. 
 
Do Not install the Game Cabinet in areas that would present an
obstacle in case of an emergency, i.e. near fire equipment or emergency 
exits. 
 
* NOTE! * 
􀀟 An advisory text to hint or help understanding. 
* CAUTION! * 
Always use a Digital Multimeter, logic tester or oscilloscope for testing
integrated circuit (IC) logic PC boards. The use of a continuity tester is 
not permitted. 
 
Do Not Connect or disconnect any of the integrated circuit (IC) logic PC
boards while the power is ON. 
 
Do Not use any fuse that does not meet the specified rating. 
Do Not Subject the game cabinet to extreme temperature variations.
Reliability of electrical components deteriorates rapidly over 60 oC. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 
MACHINE INSTALLATION and INSPECTION 
When installing and inspecting “Mouse Trapper”, be very careful of the following
points and pay attention to ensure that the players can enjoy the game safely. 
 
􀀟 Be sure to turn the power OFF before working on the machine. 
􀀟 Make sure the power cord is not exposed on the surface (floor, ground, etc.) where
people walk through. 
 
􀀟 Check that the rubber glide feet levelers are set evenly on the floor so that the
game cabinet is unable to roll and is stable. 
 
􀀟 Always make complete connections for the integrated circuit (IC) logic PC Boards
and other connectors. Insufficient insertion can damage the electrical 
components. 
 
􀀟 Only qualified personnel should inspect or test the integrated circuit (IC) logic PC
Boards. 
 
􀀟 If any integrated circuit (IC) logic PC Boards should need servicing. Please
contact the nearest LAI GAMES distributor. (Refer to the back page of this manual) 
 
* CAUTION! * 
Before switching the machine on be sure to check that it has been set on the
correct voltage for your area! 
 
Refer to the mains voltage adjustment section of this manual on page 21.
Machines are normally shipped on 220V AC unless otherwise specified. 
 
* WARNING! * 
Always Turn OFF mains power before removing safety covers and refit all safety
covers when work is completed. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 
INTRODUCTION 
CONGRATULATIONS! You have just bought “Time Buster”. Another sensational
product from LAI games. This is, in our opinion, one of the best prize vending games 
made in the world. It is very simple, yet challenging to play and includes features based 
on the internationally successful "Stop The Clock on 1000". 
I hope you take the time to read this manual and learn about the many other features and 
user-friendly adjustments that can be made to “fine-tune” the game for maximum 
earning potential. 
 
DESCRIPTION 
􀂄 The “Time Buster” is a one-player, prize vending game, requiring players to use
their timing skill to stop the counting display on 1000 to win a jackpot prize or, an 
adjustable near miss zone for a consolation prize. 
 
PACKAGING 
DELIVERY 
􀂄 At delivery, the machine should arrive in good condition. To move the packaged
machine for transport or placement, use a fork lift and take care not to hit the 
package or stack heavy objects on top, as this may cause damage to the machine. 
 
CONTENTS 
􀂄 “Time Buster” game machine fully assembled, on castors. 
􀂄 Keys: 1 × coin door key
1× back door key
1× prize door key 
 
 
􀂄 Operator’s manual 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 4 
SPECIFICATIONS 
DIMENSIONS 
􀂄 Weight: 140kg (310lb) 
􀂄 Height: 2000mm (78.½") 
􀂄 Width: 640mm (25") 
􀂄 Length: 770mm (30.½") 
􀂄 Power: Maximum 550w – (220V @ 2·5A)(120V @ 4·6A)
Average 330w – (220V @ 1·5A)(120V @ 2·8A) 
 
ELECTRIC SUPPLY 
􀂄 The game has the option to operate on a 120V, 220V, 240V AC 50/60Hz mains
electric supply. The supply must be a three wire grounded supply.
LOCATION REQUIREMENTS 
 
 
􀂄 Ambient temperature: between 5oC and 40oC. 
􀂄 Ambient humidity: Low 
􀂄 Ambient U.V. radiation: Very low 
􀂄 Vibrations level: Low 
* NOTE: BEWARE!!! Before switching the machine on be sure to check
that it has been set on the correct voltage for your area!! Refer to the mains 
voltage adjustment section of this manual. Page 34. Machines are normally 
shipped on 220V AC unless otherwise specified. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 5 
FITTING PRIZES TO THE PRIZE ARM 
STEP ONE: Removal of Prize Locking Pin. 
STEP TWO: Attachment of Hanging Ties. 
STEP THREE: Loading of Prizes. 
STEP FOUR: Correct positioning of prizes. 
1. Unscrew the Prize Locking pin (lefthand
thread), by turning it in a
clockwise direction. 
2. Remove the pin by pulling it all the 
 
 
Allow a 
loose, 3- 
finger gap 
􀂄 Attach the prizes securely to the
Hanging Ties. 
 
* NOTE: Be sure to allow a loose,
3-finger gap in the ‘hanging tie’ to 
ensure that the ‘hanging tie’ does not 
interfere with the operation of the Prize 
Arm mechanism. 
 
􀂄 Load the prize arm by sliding the
Hanging Tie over the entire arm, as 
shown making sure that the prizes are 
facing towards the customer. 
 
STAR 
FINIS 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 6 
STEP FIVE: Reinsertion of Prize Locking Pin. 
STEP SIX: Correct positioning of Prize Locking Pin. 
􀂄 Position the Hanging Ties on the
prize arm as shown. Space the prizes 
apart on the arms so they present well 
looking from the front. Ensure the 
prizes do not restrict the viewing of 
the 4-digit display. Do not have the 
prizes spaced more than ‘five spring 
turns’ apart, or the prize arm will time 
out and display error Err4. 
 
* NOTE: If completely filling the
prize arm, start filling the prize arm 
from the back and work your way 
towards the front. 
1. Reinsert the Prize Locking pin by 
positioning it in the centre of the 
spiral making sure it ALWAYS stays 
 
ABOVE the hanging ties.
2. Re-fit and tighten the Prize Locking 
pin (Left-hand thread), by turning it
i ti l k i di ti 
 
 
􀂄 Ensure the Prize Locking Pin 
ALWAYS remains ABOVE the
Hanging Ties. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 7 
HOW TO PLAY 
PLAYERS 
PLAYERS AIM IS TO HIT ‘1000’ TO WIN THE 
“JACKPOT PRIZE”. 
􀂄 Insert coins. 
􀂄 Press the Start/Stop button to begin the game. The clock’s display will start
counting from 0 up to 1100. 
 
􀂄 Press the button to stop the count on 1000 to win the ‘JACKPOT’ prize. The
jackpot prizes are displayed on the top three prize arms. 
 
􀂄 If the count is stopped within a programmable range close to 1000, then a
consolation prize is won. The consolation prizes are displayed on the bottom five 
prize arms. 
 
􀂄 The player can select a prize within the permitted prize zone by using the green
select button on the control panel. If a jackpot is won, then ANY prize arm can be
selected. A lamp above the prize arm, ‘lights up’ to display the selected arm. 
 
 
􀂄 To dispense a prize after selection, the large red Start/Stop button is pressed on the
control panel. 
 
􀂄 The clock will not stop if the button is pressed earlier than the 500th count. A
warning sound will be played to mark the incident, but the clock will continue 
counting as in a normal game. 
 
􀂄 IF the Start/Stop button is not pressed after the game is started, the clock will
automatically stop after counting up to 1100, signifying “GAME OVER”. 
 
CONSOLATION 
AR M 
AR M 
AR M 
AR M 
AR M 
JACKPOT 
AR M 
AR M 
AR M 
1 0 0 0 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 8 
OPERATION 
􀂄 The “Time Buster” game has five operational modes: Attract mode, Play mode,
Test Mode, Programmable Adjustments Mode and Audits Mode. 
 
ATTRACT MODE 
􀂄 The Attract mode provides a light and sound display and a demo game, while the
game is unattended. This feature is to attract potential customers to play the game. 
The attract mode sound can be turned on and off (refer to programmable 
adjustment P08, page 13 of this manual). 
 
PLAY MODE 
􀂄 This game has two Play modes. The Standard coin play mode, where a coin, or
coins are inserted. Or free play where no coins are necessary. 
 
COIN PLAY 
􀂄 The Coin play mode is entered from Attract mode, by inserting coins in any of the
two coin slots on the front of the machine cabinet, then following the instructions 
in the “How to Play” section of this manual. 
 
FREE PLAY 
􀂄 The free play mode is entered from attract mode by holding the Service button for
longer than five seconds. will be displayed on the 4-digit LED display 
until the first game is played or attract mode starts. 
 
􀂄 For a single free game, just press the Service button once. When issuing single
free games in this manner, prizes will be dispensed as normal. 
 
NOTE: Entering test mode will 
lose any unplayed credits. 
PROGRAMMABLE ADJUSTMENTS MODE 
audits MODE 
Press 
TEST 
Press 
TEST 
Press 
TEST 
Press 
TEST 
POWER 
ATTRACT MODE PLAY MODE 
TEST MODE 
* NOTE: Free play mode can only be exited by turning the machine Off 
and On. Option P09, determines if prizes are dispensed during Free Play. 
F r E E 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 9 
PRIZE SELECTION AND PAYOUT ADJUSTMENT 
Please read the following guide as a good starting point for setting up of your new 
“Time buster” machine. By testing different merchandise and fine-tuning the settings
you can maximize your game earnings. 
 
􀂄 The recommended game operation for maximum earnings, are as follows: 
JACKPOT WINS – Approximately ‘1’ win every ‘100’ games. The jackpot prizes
should make up about one half of the machines overall payout. 
 
JACKPOT PRIZE VALUE – Approximately 15 – 20 times the price per play. 
JACKPOT PRIZES – Use good quality stock that is currently in demand by the
customers who frequent the machines. Try to use three different types of prizes to 
determine which prizes are most desired by the players. You can then use the game 
audits (page 15 – 18), to vary the stock accordingly. Varying the prize stock will also 
keep interest in the game. 
 
CONSOLATION WINS – Approximately ‘1’ win every ‘10 – 15’ games. The
consolation prizes should make up the other half of the machine payout. 
 
CONSOLATION PRIZE VALUE – Approximately ‘one’ to ‘two’ times the price per
play. 
 
CONSOLATION PRIZES – Use cheaper prizes or sweets for consolation prizes.
Cheaper prizes work well. E.g. If large Disney plush toys are used as a jackpot prize, try 
Disney pens or keyrings, as a consolation prize. You can then use the game audits (page 
15 – 18) to determine which prizes are most in demand. 
 
PRIZE PAYOUT QUICK REFERENCE TABLE 
PRICE PER PLAY 25¢ 50¢ $1.00 $2.00 
JACKPOT PRIZE 
VALUE 
$3.50 to 
$5.00 
$7.50 to 
$10.00 
$15.00 to 
$20.00 
$30.00 to 
$40.00 
CONSOLATION PRIZE 
VALE 25¢ to 50¢ 50¢ to $1.00 $1.00 to 
$2.00 
$2.00 to 
$4.00 
AUTOMATIC JACKPOT 
PRIZE WINS (P11) 100 100 100 100 
AUTOMATIC 
CONSOLATION PRIZE 
WINS (P12) 
10 10 10 10 
AUTOMATIC SETTING 
(P10) 1 1 1 1 
* NOTE: All the following recommendations are based on an approximate
payout of 30%. This payout is recommended for maximum earnings. 30% 
 
payout means that approximately 30% of the game income will be paid out in 
prizes. E.g. For every $100 in the cashbox, $30 worth of prizes should be
won. 
 
* NOTE: If manual adjustments are used, adjust the game difficulty (P05) to 
achieve similar results. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 0 
PROGRAMMABLE ADJUSTMENTS MODE 
PLAY MODE 
NOTE: Unplayed credits will be lost. 
TEST 
MODE 
The Display counts, all Lamps are 
flashing and Sound is played. 
Press 
TEST 
ATTRACT MODE 
0 0 0 0 
1 1 1 1
9 9 9 9 
 
Press START Press COIN 
Press 
TEST 
NOTE: Switches can be tested in any order. 
C 0 
C 1 C 2 C 7 C 8 
Press 
TEST to exit at any time during the Test mode 
r r r r 
Press 
SERVI TO ENTER TEST 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
SERVICE 
Press 
TEST 
TEST MODE 
The Test mode has three test configurations allowing you to test the function of the
Sound, Lamps & Display, the Game Switches, and to test the Prize Arm Lights & 
motors. (Refer to Diagram below). Test mode can also be used for Clearing Game 
Errors, Setting Game Options and Checking Game Audits. (For Game Errors, refer to 
the Errors and Troubleshooting section of the manual page 22). Once test mode is 
entered, and if there is an active error, it's code will be displayed. To bypass or try to 
clear the error code, press the test button. 
 
SOUND, LAMPS & DISPLAY TEST 
Press SERVICE No INPUT is active 
STEP 
switch is active 
TICKET 
Notch (optional) 
GAME SWITCHES TEST 
SERVICE switch is 
active 
TILT sensor is 
active 
- - - -T - o- - - 
PRIZE ARM & MOTOR 
TEST 
ARM 
ARM 
ARM 
ARM 
ARM 
ARM 
ARM 
ARM 
STEP TO PRIZE ARM USING SERVICE, PUSH STOP BUTTON TO TEST ARM. 
Press STEP BUTTON 
TO EXIT 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 1 
ADDITIONAL TEST BUTTON INFORMATION 
The test button is also used for DISPLAYING & CLEARING
ERRORS. For more information refer to Errors &
Troubleshooting Page 22. 
 
 
Entering Test Mode will CLEAR any CREDITS remaining
in the game. 
 
If during test mode no ADJUSTMENTS or actions are made
to the game for approximately four minutes, it will 
automatically RETURN to Attract Mode. 
 
SOUND, LIGHT & DISPLAY TEST 
􀂄 ENTER The Sound, Light & Display test is entered from Attract mode by
pressing the test button once. 
 
DURING THE TEST: 
Game music will be played. 
All lamps will flash ON and OFF. 
The 4-digit display will count from 0000 to 9999 and then repeat. 
􀂄 EXIT The Sound, Light & Display test is exited by pressing the test button.
The next test will be switch test. 
 
SWITCH TEST 
􀂄 ENTER The Switch Test can be entered by pressing the Test button once while
in the Sound, Light & display test or by pressing the Test button 
twice while in Attract mode. will be displayed on the 
4-digit display where ‘X’ is the switches that are active. 
 
􀂄 TESTING THE GAME SWITCHES 
All game switches have a code from C1 to C8 as tabled below. By activating
any of the switches, their code will be displayed on the 4-digit display. If no 
switches are active, C 0 will be displayed. 
 
C X 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 2 
CODE DISPLAY MESSAGE DELIVERED SWITCH LOCATION 
C0 C 0 No Input is active 
C1 C 1 Ticket Notch Ticket door (Optional) 
C2 C 2 Service Switch is active Service Bracket 
C3 C 3 Stop Switch is Active Player Control Panel 
C4 C 4 Coin Mech. 1 Switch Active Coin Door
C5 C 5 Coin Mech. 2 Switch Active Coin Door
C6 C 6 Prize Sensor is Active Inside Prize Chute 
C7 C 7 Tilt Sensor is Active Inside Rear of Cabinet 
C8 C 8 Step Switch is Active Player Control Panel 
 
 
Normal condition for the game is either: 
indicating that no switches are active, or 
indicating that the Ticket Notch is active (If optional Ticket
Dispenser is fitted). 
 
NOTE: Several switches can be simultaneously activated in Switch test. The
display will then consecutively show their codes, indicating which 
switches are active. However, it is much easier to test the game 
switches individually. 
 
􀂄 EXIT The Switch Test is exited into Ball Gate Run Test by pressing the Test
Button once. 
 
PRIZE ARM, LIGHTS & MOTORS TEST 
􀂄 ENTER The Prize Arm, Lights and Motors Test can be entered by pressing
the Test button once, while in Switch test, or by pressing the Test 
button three times while in Attract mode. The 4-digit LED display 
will show . 
 
DURING THE TEST: 
Operation of the Prize Arm, Lights and Motors can be tested. To start the test,
press the Service button. The Service button is then pressed again to step 
through each prize arm; the arm lamp flashing indicates this. When the start 
button is pressed, the motor on the current prize arm i.e., the one with the 
flashing lamp, will be powered on. It will keep turning while the start button 
is pressed 
 
􀂄 EXIT The Prize Arm, Lights and Motors Test is exited into Programmable
Adjustments by pressing the Test button once. 
 
C 0 
C 1 
r r r r 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 3 
PROGRAMMABLE ADJUSTMENTS MODE 
GAME ADJUSTMENTS 
The game has thirteen programmable adjustments that can be changed in this
mode. They are P1 to P13 and their codes and values are displayed 
alternatively during the adjustment procedure. 
 
Example: displayed adjustment alternates with its value .
Refer to the diagram below: 
 
There is a range of values for each variable of the game, and any value in this
range can be chosen for the game settings, using the change procedure. 
 
ADJUSTMENT PROCEDURE 
􀂄 ENTER The Programmable Adjustments mode is entered from Switch test 
button. by pressing the Test button once, or from Attract mode by pressing
the Test button 4 times. This will prompt the code on the 
display indicating the program mode. 
 
􀂄 SELECT The Service button is pressed to step through each of the adjustment 
configurati configurations, starting from the display, P01 being the
first step, continuing through to P13, and then looping again from 
P01 to P13 until the mode is exited. 
 
􀂄 CHANGE The Start/Stop button is pressed to change the displayed value. The
value can ONLY be stepped up by using the Start/Stop button, but
the value will loop back to its min value the next step after its max 
value. 
 
 
􀂄 EXIT The Programmable Adjustments mode is exited into Audits mode, by 
button. pressing the Test button once. 
* NOTE: Certain program adjustments have a fast adjustment feature. By
holding the Start/Stop button down, the values step through 
quicker. 
 
P 0 1 0 1 
P P P P 
P 0 1 
Press 
SERVICE 
NUMBER OF COINS MECH 1 
1, 2, 3, ..., 10 
to 
change 
value 
Press 
START 
P 0 1 
0 1 
TEST MODE 
Press 
TEST 
P P P P 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 4 
PROGRAMABLE ADJUSTMENTS QUICK 
REFERENCE TABLE 
CODE PROGRAMMABLE
ADJUSTMENTS 
OPTIONAL 
VALUES 
DEFAUL 
SETTIN 
GS 
FEATURES 
 
P01 1 – 10 1, 2, 3…10 1 COIN SLOT 1 COINS / CREDIT
P02 1 – 10 1, 2, 3…10 1 Coin Slot 1 Plays / Credit
P03 1 – 10 1, 2, 3…10 1 Coin Slot 2 Coins / Credit
P04 1 – 10 1, 2, 3…10 1 Coin Slot 2 Plays / Credit
P05 0.4 – 15milisec 0.4, 0.5, 0.6…15 Auto JACKPOT TIMING 
 
 
 
 
(Adjustable in Manual Only) 
P06 1 – 10 1, 2, 3…10 05 CONSOLATION PRIZE RANGE
P07 1 – 20 if range 1 – 5
4.5 – 20 if range 6 – 10 
1, 1.2, 1.4…20 
4.5, 5.5, 6.5…20 Auto CONSOLATION TIMING 
 
 
(Adjustable in Manual Only) 
P08 ON [ 1 ] or
OFF [ 0 ] 
[ 1 ] (on), [ 0 ] 
(off) ON Attract Sound ON / OFF 
 
P09 ON [ 1 ] or
OFF [ 0 ] 
[ 1 ] (on), [ 0 ] 
(off) ON PRIZES PAID OUT IN FREE PLAY 
 
ON / OFF 
P10 ON [ 1 ] or
OFF [ 0 ] 
[ 1 ] (on), [ 0 ] 
(off) 
ON 
(Auto) Auto / Adjust ON / OFF 
 
P11 50 – 200 20, 25, 30…800 100 GAME / JACKPOT PRIZE WIN 
(Auto on Only) 
P12 5 – 20 5, 6, 7…40 10 Games / Consolation Prize Win 
(Auto on Only) 
P13 0 – 10 0, 1, 2…20 0 
Number of Mercy 
Tickets / Capsules 
(If Optional Ticket Dispenser 
or Capsule System Fitted) 
P14 
Disable Mercy System [0] 
Mercy Paid No-win [1] 
Mercy Paid all games [2] 
1, 2, 3. 0 
Mercy System Mode. Disable,
Tickets / Capsules Paid on a No- 
Win game or Paid at game credit 
(every Game) 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 5 
PROGRAMABLE ADJUSTMENTS DETAILED 
􀂄 P01 = COIN MECH 1: NUMBER OF COINS PER CREDIT 
(default 01) (Adjustable 1 – 10) 
This variable sets the number of coins that need to be inserted for each game
credit. It can be set to either of 1, 2, 3… to 10 coins for one credit. 
 
􀂄 P02 = COIN MECH 1: NUMBER OF PLAYS PER CREDIT 
(default 01) (Adjustable 1 – 10) 
This sets the number of game plays for each credit. It can be set to either of 1, 2,
3… to 10 plays for each credit. 
 
􀂄 P03 = COIN MECH 2: NUMBER OF COINS PER CREDIT 
(default 01) (Adjustable 1 – 10) 
This variable sets the number of coins that need to be inserted for each game
credit. It can be set to either of 1, 2, 3… to 10 coins for one credit. 
 
􀂄 P04 = COIN MECH 2: NUMBER OF PLAYS PER CREDIT 
(default 01) (Adjustable 1 – 10) 
This sets the number of game plays for each credit. It can be set to either of 1, 2,
3… to 10 plays for each credit. 
 
􀂄 P05 = JACKPOT PRIZE DIFFICULTY (default Auto)
(Adjustable 0.4 – 15ms) 
This adjustment is used to manually adjust the playing difficulty of the top three
jackpot prize arms. It is the time period, in milliseconds, that the jackpot can be 
won. A lower number makes the jackpot prizes harder to win. A higher number 
makes the jackpot prizes easier to win. 
 
 
* NOTE: Values of less than 1.0ms is EXTREMELY DIFFICULT to
win prizes on. 
 
* NOTE: The P05 setting is ONLY adjustable if the game is set to 
MANUAL. (P10 set to [ 0 ])
If P10 is set to [ 1 ] (automatic game adjustment), the display will show 
A u t o in the LED display, and cannot be adjusted. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 6 
􀂄 P06 = CONSOLATION PRIZE RANGE (default 05)
(Adjustable 1 – 10) 
This is the range in which consolation prizes are won. E.g. A setting of 5 is equal
to 5 steps either side of the ‘1000 jackpot’, or between 995 and 1005. Only a score 
in this range will win a consolation prize. 
 
 
􀂄 P07 = CONSOLATION PRIZE ARM DIFFICULTY (default Auto)
(Adjustable 1 – 20 with arm range P06 1 – 5 and 4 – 20 with arm range 6 – 10) 
This adjustment is used to manually adjust the difficulty of the bottom five 
consolation prize arms. It is the time period in milliseconds for each step in the 
consolation prize range. 10ms is the standard time period for the rest of the game 
count. A lower number makes the consolation prizes harder to win, and a higher 
number makes the consolation prizes easier to win. 
 
􀂄 P08 = ATTRACT MODE SOUND (default 01)
(Adjustable ON [ 1 ] or OFF [ 0 ]) 
This adjustment turns the attract mode sound ON [ 1 ] or OFF [ 0 ]. This is the
sound and music that the game generates to attract customers when it is not being 
played. The music cycles approximately every 4 minutes. 
 
 
􀂄 P09 = PRIZES IN FREE PLAY MODE (default 1)
(Adjustable ON [ 1 ] or OFF [ 0 ]) 
This setting controls whether or not the game dispenses prizes in free play mode. 
 
ON [ 1 ] or OFF [ 0 ]. 
􀂄 P10 = AUTOMATIC/MANUAL ADJUSTMENT 
(default 1) (Adjustable ON [ 1 ] or OFF [ 0 ]) 
This option allows the game difficulty to be manually or automatically adjusted. 
Manual P10 set to [ 0 ], Automatic P10 set to [ 1 ]. If P10 is set to [ 1 ],
automatic, the game automatically adjusts the P05 and P07 setting according to 
the required wins set on P11 and P12. 
 
* NOTE: If the option is changed from the default setting, the artwork on
the machine showing the winning ranges, must also be changed to match. 
 
* NOTE: The P05 setting is ONLY adjustable if the game is set to 
MANUAL. (P10 set to [ 0 ]).
If P10 is set to [ 1 ] (automatic game adjustment), the display will show 
A u t o in the LED display, and cannot be adjusted. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 7 
􀂄 P11 = AUTOMATIC JACKPOT PRIZE WINS (default [ 100 ] )
(Adjustable 20 – 800, Steps of 5) 
This option sets the average number of games that should be played for every 
jackpot prize win. (For information on calculation of this figure, refer to the prize 
selection and payout section of this manual Page 21). 
 
􀂄 P12 = AUTOMATIC CONSOLATION PRIZE WINS (default 10)
(Adjustable 5 – 40) 
This option sets the average number of games that should be played for every 
consolation prize win. (For information on calculation of this figure, refer to the 
prize selection and payout section of this manual Page 21). 
 
􀂄 P13 = NUMBER of MERCY TICKETS / CAPSULES
ADJUSTMENT (default 0) (Adjustable 0 – 20)
This option adjusts the number of mercy tickets or capsules paid out if the 
optional ticket or capsule dispenser is fitted. See P14 for setting Mercy System
Mode payout options. 
 
 
 
􀂄 P14 = MERCY SYSTEM MODE ADJSUTMENT (default 0)
(Adjustable 0 – 2) 
This option adjusts the way that mercy tickets or capsules paid out if the optional 
ticket or capsule dispenser is fitted. See P13 for setting the number of mercy
tickets or capsules that will be dispensed. 
[ 0 ] = Mercy System disabled, no ticket or capsules will be paid. This setting 
must be used if optional ticket or capsule dispenser is not fitted 
[ 1 ] = Mercy tickets / capsules are paid if no Jackpot or Consolation prize is 
won. Optional ticket / capsule dispenser must be fitted 
[ 2 ] = Mercy tickets / capsules are paid on every game credit, regardless if 
prizes are won or not. Optional ticket / capsule dispenser must be fitted 
 
 
* NOTE: This adjustment is only available if P10 is set to Automatic [ 1 ].
* NOTE: This adjustment is only available if P10 is set to Automatic [ 1 ].
* NOTE: If no ticket or capsule dispenser is fitted to the machine, make sure
this adjustment is set to [ 0 ]. 
 
 
 
* NOTE: If no ticket or capsule dispenser is fitted to the machine, make sure
this adjustment is set to [ 0 ]. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 8 
AUDITS MODE 
􀂄 By using the Audits Mode the operator can view statistics in all areas of the Game
Play. This enables the operator to make calculated adjustments and “Fine Tune” 
the machine to maximize earning potential. 
 
􀂄 The Audits mode allows bookkeeping of the games processed since the last game
audits reset. While in this mode, the game audits can also be reset to zero. 
 
􀂄 ENTER The Audits mode is entered from Programmable Adjustments mode by 
pressing pressing the Test button once, or from Attract mode by pressing the 
display, Test button five times. This will prompt the code on the
display, indicating the Audits mode. 
 
􀂄 SELECT The Service button is pressed for advancing each step through the set
of audits configurations, starting from the display with A1 
and ending with A11, and then looping again from A1 to A11 until the 
mode is exited. 
 
􀂄 RESET The entire set of audits can be reset during any of the seven audit 
configurati configurations, by holding the Start/Stop button for longer than 5
seconds. 
The display will be cleared while still holding the button pressed and 
 
will return will return to the same audit step after releasing the button. The value 
value of of all audits will be reset to “0000”. 
􀂄 EXIT The Audits mode is exited into the Second Audit Mode A2A2 by
pressing the Test Button once, or into Score History Mode by 
pressing the Test Button twice. 
 
A A A A 
A A A A 
* NOTE: ALL Audits will STOP INCREMENTING when the “Total
Games Played”, audit A10, reaches 9999. 
To restart the audits they must be reset to 0000 by holding the Start/Stop button 
for longer than 5 seconds while in audits mode. 
 
* NOTE: The Second Audit Mode A2A2 are Manufacturer Audits only and
serve no useful function for the operator of this game. 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 1 9 
GAME AUDITS QUICK REFERENCE TABLE 
DISPLAY CODE GAME AUDITS 
A 0 1 A1 No. of Jackpot prizes dispensed Arm 1 
A 0 2 A2 No. of Jackpot prizes dispensed Arm 2 
A 0 3 A3 No. of Jackpot prizes dispensed Arm 3 
A 0 4 A4 No. of Consolation prizes dispensed Arm 4 
A 0 5 A5 No. of Consolation prizes dispensed Arm 5 
A 0 6 A6 No. of Consolation prizes dispensed Arm 6 
A 0 7 A7 No. of Consolation prizes dispensed Arm 7 
A 0 8 A8 No. of Consolation prizes dispensed Arm 8 
A 0 9 A9 No. of Non-winning games played 
A 0 10 A10 Total No. of games played 
A 0 11 A11 Total No. of games that stopped on “1000” 
ARM NUMBERS RELATING TO AUDITS 
CONSOLATION 
AR M 
AR M 
AR M 
AR M 
AR M 
JACKPOT 
AR M 
AR M 
AR M 
1 0 0 0 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 0 
GAME AUDITS DETAILED 
􀂄 A01 = TOTAL JACKPOT PRIZE ARM 1 
This Audit displays the total number of Jackpot Prizes selected from “Prize Arm 1”
since the audits were last cleared. (For position of Arm 1, refer to diagram Page 16). 
 
􀂄 A02 = TOTAL JACKPOT PRIZE ARM 2 
This Audit displays the total number of Jackpot Prizes selected from “Prize Arm 2”
since the audits were last cleared. (For position of Arm 2, refer to diagram Page 16). 
 
􀂄 A03 = TOTAL JACKPOT PRIZE ARM 3 
This Audit displays the total number of Jackpot Prizes selected from “Prize Arm 3”
since the audits were last cleared. (For position of Arm 3, refer to diagram Page 16). 
 
􀂄 A04 = TOTAL CONSOLATION PRIZES ARM 4 
This Audit displays the total number of Consolation Prizes selected from “Prize
Arm 4” since the audits were last cleared. (For position of Arm 4, refer to diagram 
Page 16). 
 
􀂄 A05 = TOTAL CONSOLATION PRIZES ARM 5 
This Audit displays the total number of Consolation Prizes selected from “Prize
Arm 5” since the audits were last cleared. (For position of Arm 5, refer to diagram 
Page 16). 
 
􀂄 A06 = TOTAL CONSOLATION PRIZES ARM 6 
This Audit displays the total number of Consolation Prizes selected from “Prize
Arm 6” since the audits were last cleared. (For position of Arm 6, refer to diagram 
Page 16). 
 
􀂄 A07 = TOTAL CONSOLATION PRIZES ARM 7 
This Audit displays the total number of Consolation Prizes selected from “Prize
Arm 7” since the audits were last cleared. (For position of Arm 7, refer to diagram 
Page 16). 
 
􀂄 A08 = TOTAL CONSOLATION PRIZES ARM 8 
This Audit displays the total number of Consolation Prizes selected from “Prize
Arm 8” since the audits were last cleared. (For position of Arm 8, refer to diagram 
Page 16). 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 1 
􀂄 A09 = TOTAL NON WINNING GAME 
This Audit displays the total number of Games that have not won a prize since the
audits were last cleared. 
 
􀂄 A10 = TOTAL GAMES PLAYED 
This Audit displays the total number of Games Played since the audits were last
cleared. 
 
􀂄 A11 = TOTAL JACKPOT WINS 
This Audit displays the total number of Jackpot Wins since the audits were last
cleared. 
 
SECOND AUDITS MODE 
􀂄 A2A2 MANUFACTURE AUDITS 
These are Manufacturer Audits only and serve no useful function for the operator 
of this game 
* NOTE: Sometimes there are more “Jackpot Wins” than “Jackpot Prizes”
selected because Jackpot Winners can select a consolation prize if they want to. 
 
* NOTE: This Audit and all other Audits STOP when A10 reaches ‘9999’. 
* NOTE: The Factory may request from the operator the values of these audits. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 2 
SCORE HISTORY MODE 
􀂄 By using the Score History Mode the operator can view the score for the last five 
results of the Games Played. This enables the operator to verify player win results. 
ENTER The Score History is entered from Second Audits Mode by pressing the
Test button once, or from Attract mode by pressing the Test button 
Seven times. This will prompt the code on the display, 
indicating the Score History mode. 
 
SELECT The Service button is pressed for advancing each step through the set
of Score History configurations, starting from the display with 
H1 and ending with H5, and then looping again from H1 to H5 until 
the mode is exited. 
 
DISPLAY For each of the Score History steps from H1 to H5 the Display will
consecutively show the Score History Number and Score result. 
 
EXIT The Score History mode is exited into Attract mode, by pressing
the Test Button once. 
 
SCORE HISTORY QUICK REFERENCE TABLE 
DISPLAY CODE GAME AUDITS 
H1 Most Resent Score Result 
H2 Second Last Score Result 
H3 Third Last Score Result 
H4 Forth Last Score Result 
H5 Fifth Last Score Result 
H H H H 
H H H H 
* NOTE: Score Histories will be erased if the game is switched off then on.
Empty Score Histories show as [0000] in Display. 
 
H 4 
H 3 
H 1 
H 2 
H 5 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 3 
ERRORS AND TROUBLESHOOTING 
􀂄 If the microprocessor detects any problems with the operation of the game, an
Error will be displayed on the 4-digit LED display and the machine will play a 
voice message. “Please Call Attendant”. Some error Messages will only be 
displayed when test mode is entered. Errors are displayed on the LED display as 
, where ‘X’ is the error number. 
There are nine error messages listed as follows: 
 
CODE ERROR DESCRIPTION SOLUTION 
Err1 
TICKET or CAPSULE DISPENSER ERROR 
Jammed tickets, no tickets / capsules or no ticket 
/ capsule notch pulse for longer than 3 seconds. 
NOTE: If Err1 occurs and no ticket/ capsule
dispenser is fitted make sure P13 & P14 is set to [ 0 ]. 
 
Clear ticket jam or replenish 
tickets / capsules. After this, 
push Test button once to clear 
error. 
NOTE: The ticket / capsules
dispenser is an optional extra. 
 
Err2 
COIN ERROR 
Coin switch stuck ON for longer than 1 second.
Clear coin switch jam, possibly 
customer strimming coin mechs. 
If fault is cleared, MCU will 
automatically clear error after 30 
seconds. 
 
Err3 EEPROM ERROR 
Problem with on-board EEPROM. 
Send MCU PCB to the closest 
LAI Games distributor for repair. 
Err4 PRIZE ARM EMPTY or PRIZE SENSOR
NOT WORKING 
 
Refill Prize Arms or test sensor 
using switch test. 
Err5 PRIZE SENSOR BLOCKED or PRIZE
SENSOR FAULTY 
 
Clear Blockage from between 
prize sensors or test sensor using 
switch test. 
Err6 AUTOMATIC SOFTWARE can not make
jackpot prize wins harder. 
Reduce P11 setting and value of 
jackpot prizes to compensate. 
 
Err7 AUTOMATIC SOFTWARE can not make
jackpot prize wins easier. 
Increase P11 setting and value of 
jackpot prizes to compensate. 
 
Err8 AUTOMATIC SOFTWARE can not make
consolation prize wins harder. 
Try reducing P12 setting and 
value of consolation prizes or 
reduce P06, consolation prize 
range 
 
Err9 AUTOMATIC SOFTWARE can not make
consolation prize wins easier. 
Try increasing P12 setting and 
value of consolation prizes or 
increase P06, consolation prize 
range 
 
E r r X 
* NOTE: Errors Err6 to Err9 only occur when P10 is set to AUTOMATIC. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 4 
TROUBLESHOOTING GAME ERRORS 
􀂄 Game errors can be cleared, by pushing the test button ONCE. The game will try
and check if the error is fixed. If the reason for the error is fixed, the game will 
continue as normal. If the error is not fixed, the error will remain on the display. 
 
􀂄 Err1 = TICKET / CAPSULE ERROR
(Optional Extra Ticket / Capsule Dispenser) 
 
Usually this error occurs if the game has run out of tickets / capsules or there is a 
ticket / capsule jam. A less common reason is if the game PCB tries to dispense 
tickets / capsules but doesn’t get a notch pulse for approximately three seconds. You 
can test the notch pulse by passing a ticket in and out of the notch sensor on the ticket 
dispenser or if capsule dispenser is fitted, check that the capsule switch is activating. 
For entering Switch Test mode see page 8. If the game was out of tickets or jammed, 
replace the tickets / capsules, clear the ticket / capsule jam and then push the test 
button once to clear the error. The game will then payout any owed tickets / capsules. 
􀂄 Err2 = COIN ERROR 
Usually this Error occurs if the coin switch is jammed on, or the coin switch has 
operated for longer than one second. The coin switch can be tested using the switch 
test, page 8. 
If the coin switch wire is pressed using your finger, this can cause a coin error because 
the coin pulse is to long. To test the coin switch, use a coin. To play a game, use the 
service switch. If the coin switch is not permanently jammed on, the coin error will 
clear itself in about 5 seconds. 
􀂄 Err3 = EEPROM ERROR 
This Error is only displayed in test mode and means that the EEPROM on the CPU 
board is faulty. This could cause problems with the game audits and program settings. 
If this error occurs, take your game to the nearest authorised LAI games dealer for 
repair. 
􀂄 Err4 = PRIZE ARM EMPTY / PRIZE SENSOR NOT WORKING 
This error is usually displayed if an empty prize arm is selected by a prizewinner
or if the game activates the prize arm and does not sense a prize dropping 
through the prize sensor. 
 
The error can also occur if the prize arm “TIMES OUT” caused by taking to
long to dispense a prize. If there is more than ‘five spring turns’ between prizes on the 
prize arm, this can happen. 
 
Using the switch test page 8, and passing your hand through the infrared
beams in the prize chute can test the prize sensor. These beams shine through the 
eight holes seen on the left and right sides of the prize chute. Blocking the invisible 
 
* NOTE: The ticket / capsule dispenser is an optional extra for “Time buster”,
so if a Err1 error occurs and NO ticket / capsule dispenser is fitted to
the game, check program adjustment P13 & P14 is set to [ 0 ]. 
 
 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 5 
beams will display C6 in switch test. Removing your hand from the beams stops C6 
from being displayed. 
􀂄 Err5 = PRIZE SENSOR BLOCKED OR FAULTY 
This error usually occurs if the prize sensor is blocked or a prize is jammed in the 
prize chute blocking the infrared beam of the prize sensor. The sensor can be tested 
using the switch test page 8. If the sensor is blocked C6 will be displayed in this test. 
Clear what ever is blocking the sensor and the error will clear itself. 
If you can not find anything blocking the sensor, there could be faulty infrared sensors 
or receivers on the prize sensor. The sensor PCB’s should be returned to your nearest 
LAI Games distributor for repair. 
􀂄 Err6 = AUTOMATIC CAN NOT MAKE JACKPOT PRIZE WINS
HARDER. 
 
This error will only be displayed when entering test mode. It occurs when in 
automatic mode. The game has made the jackpot prize wins difficulty the most 
difficult possible and still can not achieve the desired jackpot prize wins set in 
programmable adjustment P11. Try reducing the setting of P11. A reduction of the 
value of the jackpot prizes would have to be done also to keep the payout balanced. 
􀂄 Err7 = AUTOMATIC CAN NOT MAKE JACKPOT PRIZE WINS
EASIER. 
 
This error will only be displayed when entering test mode. It occurs when in 
automatic mode. The game has made the jackpot prize wins difficulty the easiest 
possible and still can not achieve the desired jackpot prize wins set in programmable 
adjustment P11. Try increasing the setting of P11. An increase in the value of the 
jackpot prizes would have to be done also to keep the payout balanced. 
􀂄 Err8 = AUTOMATIC CAN NOT MAKE CONSOLATION PRIZE
WINS HARDER. 
 
This error will only be displayed when entering test mode. It occurs when in 
automatic mode. The game has made the consolation prize difficulty the most difficult 
possible and still can not achieve the desired consolation prize wins set in 
programmable adjustment P12. Try reducing the setting of P12 or decrease the 
consolation prize range P06, if you want to keep the same consolation prize value. 
􀂄 Err9 = AUTOMATIC CAN NOT MAKE CONSOLATION PRIZE
WINS EASIER. 
 
This error will only be displayed when entering test mode. It occurs when in 
automatic mode. The game has made the consolation prize wins difficulty the easiest 
possible and still can not achieve the desired consolation prize wins set in 
programmable adjustment P12. Try increasing the setting of P12 or increase the 
consolation prize range P06, if you want to keep the same consolation prize value. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 6 
SECTION A: SERVICE INSTRUCTIONS 
BE SURE TO READ THE FOLLOWING 
Carefully before servicing this machine 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 7 
As viewed from rear 
32 
CHANNEL 
AC DRIVER 
PCB FUSES 
4 x 10 AMP 
WATCHDOG 
PCB FUSE 
1·5 AMP 
FAST BLOW 
PRIZE 
12V AC 
SUPPLY 
(FOR 
LAMPS) 
FUSE 
MAIN AC 
SUPPLY 
FUSE 
6 AMP 
PRIZE ARM 
MOTORS 
FUSE 
500 MA 
16 CHANNEL 
DC DRIVER 
PCB OUTPUT 
FUSE 
10 AMP 
FAST BLOW 
MCU PCB 
OUTPUT 
FUSE 4 AMP 
FAST BLOW 
MCU PCB 
FUSE 
1 AMP 
FUSE LOCATION DIAGRAM 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 8 
FUSES DETAILED 
For location of Fuses, please refer to the diagram on page 26 of this manual. 
􀂄 32 CHANNEL AC DRIVER PCB FUSES (4 x 10 AMP Fast Blow). 
These four fuses are for all the AC controlled lamps. These include the 60 lamps 
of the light chaser in the prize box and the two lamps in the push buttons on the 
control panel (Start/Stop button and Step button). The lamps are divided into 4 
sections each controlled by one 10 AMP fuse. 
􀂄 MCU CONTROLLER (GAME PCB) FUSE (1 x 1 AMP Fast Blow). 
This fuse is for the supply to the MCU PCB. The MCU PCB also supplies the 
power to the sound PCB. 
􀂄 MCU CONTROLLER (GAME PCB) OUTPUT FUSE (1 x 4 AMP Fast
Blow). 
 
This fuse is for the controlled outputs from the MCU controller like meters etc. 
􀂄 16 CHANNEL DC DRIVER PCB FUSE (1 x 10 AMP Fast Blow). 
This fuse is for the controlled outputs from the 16 channel DC driver PCB. These 
outputs are for the 8 prize arm motors and the 8 prize arm lamps. 
􀂄 PRIZE ARM MOTORS FUSE (1 x 500 MA Fast Blow). 
This fuse is for the eight prize arm motors and is located directly below the 16 
channel DC driver PCB. 
􀂄 WATCHDOG PCB (1 x 1·5 AMP Fast Blow). 
This fuse is for the supply to the watchdog PCB. 
􀂄 12V AC SUPPLY (LAMPS) FUSES (4 x 10 AMP Slow Blow).
THESE 4 FUSES ARE FOR THE 12V AC SUPPLY FROM THE MAIN TRANSFORMER. THESE 
SUPPLIES ARE FOR THE AC CONTROLLED LAMPS. 
 
􀂄 MAIN AC SUPPLY POWER FUSE (1 x 6 AMP Fast Blow). 
This fuse is for the main AC supply and is situated in the IEC mains input socket. 
* NOTE: The power cord must be removed before the fuse can be accessed. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 2 9 
LOCATING & ACCESSING PARTS 
PARTS LOCATION DIAGRAM 
4 DIGIT DISPLAY 
MCU 
CONTROLLER 
SOUND PCB 
32 CHANNEL 
A/C DRIVER 
FLUORESCE 
NT 
12 V HALOGEN 
LAMP 
AMPLIFIER 
PCB 
16 CHANEL 
DC DRIVER 
PRIZE 
SENSOR 
WATCHDOG 
PCB 
POWER 
SUPPLY 
MAIN 
TRANSFORME 
POWER INLET 
IEC SOCKET 
TILT 
SENSOR 
PRIZE 
As viewed from rear 
JACKPOT PRIZE ARMS 
CONSOLATION PRIZE ARMS 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 0 
SECTION B: TECHNICAL DETAILS 
It is advised that anybody using SECTION B for 
repairing or modifying any of the components of the 
game should be a qualified technician, having at least 
a basic knowledge of digital components, integrated 
circuits and electricity. 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 1 
MAINS VOLTAGE ADJUSTMENTS 
TRANSFORMER CONNECTOR 
􀂄 Locate the 2 machine transformers, one in the base of the cabinet, and the other
above the 4-digit LED display on the left-hand side as viewed from the rear of the 
cabinet. If unsure of the location of either transformer, refer to Parts location 
diagram on page 28 of this manual. 
 
􀂄 Change the position of the ‘ACTIVE’ or ‘HOT WIRE’ input, (marked brown on
the diagram), to the position for the desired mains voltage. (See Diagram Below) 
 
6 WAY CONNECTOR 
PIN FUNCTION 
1 240VAC 
2 220VAC 
3 110VAC 
4 N/C 
5 0VAV (NEUTRAL) 
6 EARTH 
POWER SUPPLY 
􀂄 The Switch Mode Power Supply has a switch to set the mains voltage range. It is
located at the rear of the game cabinet, and is accessed via the front door. Use a 
thin blade screwdriver to move the selector switch to the desired mains voltage 
(See Diagram Below) 
 
* CAUTION! * 
Incorrect selection of mains 
voltage will damage the power 
supply! 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 2 
3 D Parts TIMEBUSTER 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 3 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 4 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 5 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 6 
TIMEBUSTER MAIN WIRING DIAGRAM 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 7 
TIMEBUSTER DISPLAY WIRING DIAGRAM 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 8 
TIMEBUSTER DC CONTROL WIRING DIAGRAM 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 3 9 
TIMEBUSTER POWER WIRING DIAGRAM 
Operator's Manual – Timebuster
© LAI GAMES 
 
Page 4 0 
TIMEBUSTER OPTIONAL WIRING DIAGRAM 
WARRANTY 
LAI GAMES warrants its manufactured products for a period of 3 months inclusive of
parts and labor from the date of sale. 
 
LAI GAMES exclusive obligation is to repair any item with any defects as a result of
faulty workmanship or materials, providing the defective item or items of equipment 
are returned to the LAI GAMES distributor from which the machine was purchased. 
 
LAI GAMES shall have no obligation to make repairs necessitated by negligence or
interference to any component by any unauthorized personal. This will automatically 
void any existing warranty. 
 
IF MAKING A WARRANTY CLAIM: 
(a) A Copy of the sales invoice must accompany the claim. 
(b) To and from Transport and freight costs are not covered by the 
warranty. 
(c) Warranty is not transferable with the sale of a machine from one 
owner to another. 
LAI GAMES 
sales@laigames.com www.laigames.com 
INTERNATIONAL SALES & SERVICE 
Sales/Enquiries: sales@laigames.com 
Tech. Support: support@mleisure.co.id 
Website: www.laigames.com 
For your nearest LAI GAMES Distributor
visit our web site at 
 
http://www.laigames.com

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